Frame Rate is the rate at which sequential frames are produced by the image capture device, or at which sequential frames are displayed or projected. In both cases, the metering is usually given in frames per second, abbreviated fps.
We know Frame Rate as the performance criterion in the video games we play, namely FPS (Frame Per Second). FPS, which stands for frames per second, means the refresh rate of an image. Everything we watch on our computers or mobile devices has a frame rate per unit time. The users, rate this ratio, which is easily perceived by the human eye, in the most obvious way.
In a computer game, on average, 30 FPS is required for everything to be fluent, in a computer game you play at 30 FPS, everything reflected on the screen will be fluent and image stuttering will occur at a minimum level. When the FPS rate drops below 30, there will be stuttering on the screen and your eyes will notice this in a very short time. Although we have given an example through a computer game, this rate is valid for many game-like graphics-based software that we use on computers and mobile devices. This ratio is also very important for devices that display high-tech simulations.
The reason why an FPS rate is high or low is related to the hardware that provides the image transfer. The more high-performance motherboard, processor and memory match a video card and monitor, the higher the efficiency will be. Even if the FPS does not mean much to the users in single use, the FPS rate is a very remarkable value, especially in Multiplayer games and in the work that needs to be done with precision.
As a matter of fact, having a higher FPS rate means that the image on the screen is refreshed much faster and the user reacts more easily to possible situations.