Subjective camera

The viewer participates in the screen movement as a personal experience. The viewer is placed in the movie. This happens when the audience is on their own as an active participant, or when they sit in the same position as a person in the movie and see the subject through their eyes.

In addition, the audience is included in the film, as the people in the scene look directly into the camera lens and the eye-to-eye relationship is provided between the actor and the audience.

When viewed from a high place with the camera, it can be felt what a falling person sees. The experiences of a dizzy person can also be given from a subjective point of view.

In this case, the camera is rotated instead of the player, giving a feeling of dizziness. The camera can fly in the pilot's seat of a giant airplane that is about to land. Participation is at its peak when the viewer is startled or shocked.

Subjective camera

The camera is used in such a way as to suggest the point of view of a particular character.

  1. High- or low-angle shots indicate where she or he is looking from
  2. A panoramic or panning shot suggests she or he is surveying the scene
  3. A tracking shot or a hand-held camera shot signifies the character on motion.