An Italian word that is used in gamification to describe a sense of great achievement or triumph over adversity – the sort that has you fist pumping in the air!
In a video game platformer, you can experience fiero when you finally succeed after trying to jump over the same lava pit for the 20th time or when you beat a very challenging boss.
The fact that traditional motivational elements are no longer valid in today's world is emphasized in business and personal development books published for a while, and it is also proven by scientific researches. Gamification of any element creates an internal trigger by changing the perception towards it, which makes it more attractive.
Board games are good at this, also. Check out Monopoly, a game that most modern game designers hate. It hits many different bad design buttons: player elimination, high reliability in randomness (roll and move), a spiral of despair that affects players as they are mathematically eliminated, brutal in-game politics, and endless gameplay.
Don't make mistakes like people do. Especially in the early-mid game, Monopoly is terrible with fiero. You get something with every turn! You move around the board, landing items and picking up properties. The properties are getting better and better as you turn every corner.
As the game progresses, you start to create monopolies. Completing sets takes time and possibly tough negotiations. But the difficulties do not end there. Then you buy houses and hotels on your property. It creates fiero again and again as there are always more challenging and gradual targets.
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