Game mechanics are the rules that govern and guide both the player's actions and the game's reaction to them. In other words; 'game mechanics' are the "rules and procedures that guide the player and the game response to the player's actions or actions".
The mechanics of a game, therefore, effectively determine how the game will work for the people who play it. All games use mechanics; however, there are different theories as to their ultimate significance for the game. In general, the process and study of game design are efforts to come up with game mechanics that ensure that people who play games have an engaging, but not necessarily enjoyable, experience.
The interaction of various game mechanics in a game determines the complexity and level of player interaction in the game, and together with the environment and resources of the game determines the game balance. Some forms of game mechanics have been used in games for centuries, while others are relatively new and were invented in the last decade.
Game mechanics (along with the base game and theme) are sometimes divided into several categories to classify games:
Game spin is an important core concept for nearly all non-PC games and many video games.
Generally, a turn is a section of the game reserved for certain actions to occur before moving on to the next turn, where the storyline can be largely repetitive.
2- Action Points
These allocate an "action point" budget to each player per turn, controlling what players can do during their turn in the game. These points can be spent on various actions such as pieces moving according to the rules of the game, drawing cards, collecting coins.
3- Auction or Bidding
Some games use an auction or bidding system, where players place competitive bids to determine which player gets the right to perform certain actions.
These include using cards similar to playing cards to act as randomisers and/or to act as coins to keep track of situations in play.
In some games, the number of coins a player has on the playing surface is related to their current strength in the game. In such games, seizing the opponent's tokens, that is, removing them from the playing surface, can be an important goal.