Camera angle is the angle at which the camera is positioned relative to the object. The camera is our own eye and it has all the movements of our eye. Approaches, moves away, moves left and right, up and down. At the end of all these movements, an angle is decided and the framing is done from this angle.
This angle is now our camera angle. Where we see the subject with the camera is the point where we convey the subject to the audience. As the camera can be in many positions, the following concepts traditionally come to mind when talking about camera angle.
- 180 Degree Rule; It is the default angle between the object and the camera during shooting. The camera can move around the captured object 180 degrees at most. If it moves more, it is called axis jump. This rule is not a rule that must be followed, but it bothers the eye when it is not followed.
- Lower Angle; At a low angle the camera is positioned below eye level with the subject shooting. Shooting from a low angle makes the subject look bigger and more majestic. On the other hand, it allows to show the character by giving a stronger and a feeling of dominance.
- Point of View; It is the technique where we see the face of the character closely. This technique most closely describes the emotion of the character in that scene and reflects it to the audience. In this shooting technique, where the audience is a whole with the character, it is aimed to integrate the emotion of the actor with the audience.
- Amors; It is the shooting technique used in scenes with dialogue. It is a shooting technique where the camera takes the other player from the back shoulder level of the player to most of the frame. As the dialogue sequence changes, the location of the camera and the player it is pointing at also change.
- Dolly Zoom in-out; It is the convergence of the camera while moving forward or backward, that is, away from the object, which carries the film camera and called a dolly. The camera can also zoom out as Dolly gets closer. This shooting technique also has an unsettling appearance, just like the oblique angle. For this reason, it is frequently used especially in thriller films.
- Pan; It is the movement of the camera from right to left, from left to right in the horizontal plane. While panning, it is necessary to inform the viewer about two related elements and to associate the objects in the image with each other. The tracked object should be clear as long as it is panned. Making the pan fast is tiring on the eyes, it is necessary to do it slowly, and shooting with a wide angle is taken.
- Tilt; The movement of the camera from top to bottom and from bottom to top on the vertical axis is called tilt movement. The shooting plane does not change. The top-down movement is called tilt-up. It is used to give information about the details of objects whose general view is known to everyone or shown in previous plans.
- Zoom; It is the technique used to show the subject or object closely to be captured. When zooming in, you must start with a wide angle and be very careful not to lose the net. Zooming too fast is eye strain. Zooming in and out in a short time does not give the effect you want to give to the viewer. Therefore, when you zoom, you need to stay for a certain period of time.